The Sound-Space-Time Framework

Three orthogonal dimensions for intelligence architecture.

Intelligence systems naturally align with physical dimensions when guided by natural metaphors. Through the implementation of three production systems—ChirpIQX (sound), PerchIQX (space), and WakeIQX (time)—we demonstrate that this dimensional framework emerges intuitively when design follows semantic intent principles.

Sound: Communication & Urgency

Physical Basis

  • Acoustic waves propagating through a medium
  • Measured in frequency (Hz), amplitude, wavelength
  • Time-dependent, requires medium for transmission
  • Information paradigm: Signal transmission and communication

Natural Behavior: Chirping

Cormorants use distinctive calls for:

  • Communication within flocks
  • Territorial warnings
  • Coordinated hunting signals
  • Urgency signaling

Scoring Methodology: Additive Formula

Why Additive?

Sound waves combine through superposition (linear addition). Multiple signals coexist without canceling. Partial scores remain meaningful.

Score = (Factor1 × Weight1) + (Factor2 × Weight2) + (Factor3 × Weight3) - (Risk × WeightRisk)

Example: ChirpIQX

BreakoutScore = (Recent × 40%) + (Projected × 30%) + (Opportunity × 20%) - (Risk × 10%)

Player: Jake Guentzel
├─ Recent (40%): 8.5 × 0.40 = 3.40 (12 pts in 7 games)
├─ Projected (30%): 7.2 × 0.30 = 2.16 (favorable schedule)
├─ Opportunity (20%): 9.0 × 0.20 = 1.80 (top-line, PP1)
└─ Risk (-10%): 3.5 × 0.10 = -0.35 (injury concern)
                          ------
Breakout Score: 7.01 → STRONG_PICKUP

Observable Anchoring

ChirpIQX measures only observable properties:

  • Points in last 7 games (measurable)
  • Schedule difficulty (calculable from stats)
  • Ice time and deployment (tracked data)
  • "Clutch factor" (not observable)
  • "Will be traded" (speculation)

Design Principle: No speculation beyond measurement.

Space: Structure & Relationships

Physical Basis

  • Three-dimensional Cartesian coordinates (x, y, z)
  • Measured in distance, angle, orientation
  • Static at a given moment
  • Information paradigm: Structure and organization

Natural Behavior: Perching

Cormorants perch on elevated positions to:

  • Observe wide areas from spatial advantage
  • Map relationships and scan environment
  • Return to same positions (spatial consistency)
  • Make strategic positioning decisions

Scoring Methodology: Multiplicative Formula

Why Multiplicative?

Spatial position requires all three coordinates (X, Y, Z). Missing any dimension collapses to lower-dimensional space. Zero in any factor → priority collapses completely.

ICE Score = (Insight × Context × Execution) / 100

Example: PerchIQX

Finding A: Missing index on logs table (dev, 1K rows)
├─ Insight (I): 3/10 (Low semantic importance)
├─ Context (C): 3/10 (Dev environment, low traffic)
└─ Execution (E): 9/10 (Simple CREATE INDEX, no risk)
ICE Score = (3 × 3 × 9) / 100 = 0.81 → LOW priority
Finding B: Missing primary key on users (production, 10M rows)
├─ Insight (I): 9/10 (Critical business entity)
├─ Context (C): 10/10 (Production + volume + traffic)
└─ Execution (E): 5/10 (Requires downtime, validation)
ICE Score = (9 × 10 × 5) / 100 = 4.50 → HIGH priority

Key Insight: Finding A has higher execution score but lower overall priority because context and insight dimensions are weak. This is spatial reasoning—you need all three axes.

Observable Anchoring

PerchIQX measures only observable structures:

  • Foreign key relationships (schema metadata)
  • Table cardinalities (row counts)
  • Index presence (information_schema)
  • "Correct design" (normative judgment)
  • "Developer intent" (speculation)

Design Principle: Structure exists. Intent does not (until documented).

Time: Memory & Continuity

Physical Basis

  • Unidirectional temporal flow
  • Measured in duration, sequence, causality
  • Irreversible, creates history
  • Information paradigm: Memory and continuity

Natural Behavior: Wake Trails

Cormorants leave visible wakes as they swim:

  • Trails persist after the bird passes
  • Reveal historical path taken
  • Ripples inform surrounding environment
  • Gradually fade but influence currents

Scoring Methodology: Exponential Decay

Why Exponential?

Information relevance decays continuously over time. Recent context has higher weight (recency bias). Reflects natural entropy and information degradation.

Relevance = BaseRelevance × e^(-age/halfLife) × AccessBoost

Example: WakeIQX

Context: "OAuth2 implementation decision"
         (created 30 days ago, accessed 1 hour ago)

├─ Base Relevance: 1.0 (architectural decision = high)
├─ Temporal Decay: 0.29 (e^(-30/24) - old but persistent)
└─ Access Boost: 0.92 (e^(-1/12) - recently accessed)

Relevance = 1.0 × 0.29 × 0.92 = 0.27 → MODERATE relevance

Key Insight: WakeIQX uses continuous time functions (exponentials), not discrete scores. This reflects temporal physics.

Observable Anchoring

WakeIQX records only observable events:

  • Action timestamps (measurable)
  • File modifications (tracked)
  • Decision records (logged)
  • "User will want this" (prediction)
  • "Inevitable outcome" (speculation)

Design Principle: The wake shows where you've been, not where you're going.

Cross-Dimensional Comparison

PropertySound (ChirpIQX)Space (PerchIQX)Time (WakeIQX)
ScoringAdditiveMultiplicativeExponential
SpeedFast (real-time)MethodicalContinuous
ReversibilityNo (dissipates)Yes (can return)No (entropy)
MetaphorChirpingPerchingWake trail
User Need"What's urgent?""What's the structure?""What's the context?"

Pattern Emergence

These three systems were not designed as a trilogy. Each emerged independently:

  1. ChirpIQX (2024) → Built for fantasy hockey
  2. PerchIQX (2025) → Built for database schemas
  3. WakeIQX (2025) → Built for context management

Only after implementation did the dimensional pattern become apparent. This emergent discoveryvalidates the framework—patterns were found, not forced.

The Derived Layers: DRIFT & Fetch

From the 3D foundation emerge measurement and action layers

Layer 0: Foundation (Irreducible)
Sound (Chirp) + Space (Perch) + Time (Wake)
Observable, Orthogonal, Independent
Layer 1: Measurement (Derived)
DRIFT = Methodology − Performance
Depends on: Layer 0 (3D sensing)
Layer 2: Action (Dependent)
Fetch = Chirp × |DRIFT| × Confidence
Depends on: Layer 0 + Layer 1
Layer ∞: Feedback Loop
Execute → Re-sense → Update Layer 0 → Loop
Continuous learning and adaptation

Layer 1: DRIFT (Measurement)

DRIFT (Detect, Recognize, Identify, Frame, Track) measures the gap between what content demonstrates (methodology) and what it performs (actual results).

DRIFT = Methodology − Performance

Why it's Layer 1: DRIFT cannot exist without first sensing the 3D space (Chirp, Perch, Wake). It derives from observing signals, structure, and memory.

Observable Anchoring: DRIFT only measures what Layer 0 can detect—no speculation beyond measurement.

Use Case: Content that demonstrates LESS methodology often performs BETTER (negative DRIFT creates curiosity gaps).

Layer 2: Fetch (Action)

Fetch determines when and how to close the gap identified by DRIFT. It's the decision layer that transforms measurement into action.

Fetch = Chirp × |DRIFT| × Confidence
where Confidence = min(Perch, Wake) / 100

Why it's Layer 2: Fetch depends on both Layer 0 (Chirp for urgency, Perch/Wake for confidence) AND Layer 1 (DRIFT magnitude).

Multiplicative Gating: Any zero component (Chirp=0, DRIFT=0, or Confidence=0) blocks action—just like a cormorant won't dive without signal, gap, and readiness.

Decision Thresholds:

Execute
> 1000
Confirm
500-1000
Queue
100-500
Wait
< 100

Why This Hierarchy Matters

Clean Separation of Concerns: Each layer has a single responsibility (sense, measure, act) with clear dependencies.

No Circular Dependencies: Layer 2 depends on 1, which depends on 0. The feedback loop returns to Layer 0 (re-sensing), not creating cycles within the derivation chain.

Observable All The Way: Every layer ties back to observable behavior from Layer 0. No black boxes, no speculation.

"DRIFT sees the moon's reflection in the water. Fetch is the dive to reach it." 🦅

Cross-Reference: Established Frameworks

Cormorant Foraging maps to proven decision-making and control frameworks

FrameworkPhasesCF Equivalent
OODA LoopObserve → Orient → Decide → Act3D (Observe+Orient) → DRIFT (Decide) → Fetch (Act)
PID ControllerError Signal → Controller → OutputDRIFT (Error) → Fetch Formula → Execute
Reinforcement LearningState → Policy → Action → Reward3D (State) → Fetch (Policy) → Execute → Re-sense
CyberneticsInput → Process → Output → Feedback3D → DRIFT+Fetch → Execute → Loop
Scientific MethodObserve → Hypothesize → Test → Analyze3D → DRIFT → Fetch → Re-sense

"The loop is borrowed. The bird is yours."

Familiar structure, unique grounding. Cormorant Foraging provides the biomimetic foundation that makes these proven patterns memorable and intuitive.